9/21/2023 0 Comments Diablo 2 treachery mercAlso, it helps a ton when your merc is chilled and under curses like Decrepify which is pretty common during Chaos Sanctuary, fighting Duriel and doing WSK/Baal runs. The FHR bring down his hit recovery from 15 to 11 frames if you have no other source of it (also get the 60 breakpoint using Obedience for 8 frames vs 10 without it) fade gives 15% DR, 60 resistances and the faster attacks from the 45% IAS will always be better if your merc have crushing blow and any proc on hit (Infinity/Obediance/GFace.). Treachery had better survivability all around. Result: 24 damage is received of the original 100." If the player survives this damage, 8 health is healed. Numerical Reduction is applied first, then resist, and lastly absorb (blocking works by a separate mechanic).Įxample: A player has 'Reduce fire damage by 10', '50% fire resist' and '20% fire absorb'.Ĩ damage is absorbed, resulting in 32 damage. "There are a variety of different methods of obtaining damage reduction, and these methods can be simply grouped into several categories: Resist, Numerical Reduction, and Absorb. So far I found this which gives an example of what 20 Magic Reduction does. I still would really love to know how much damage one hit from a Trav hydra attack does. I think merc HP at lvl 99 is about 1800 total without any buffsĮdit: This comment thread got me curious to learn more on how damage works in D2. How much damage would the merc be taking per hit?
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